The Next Decade: The Decade of Games

It is well worth watching this latest TED video from Seth Priebatsch:

Seth cites four dynamics:

1. Appointment Dynamic

Where players have to do something at a pre-defined time/place…..I really like the way to create a game to take medicine as a real-world application.  I don’t play Farmville on Facebook – but my children do and I can see it is addictive.  The business world relies more and more on virtual appointments – but this area is surely still in its infancy.

2. Influence and Status Dynamic

Enough said!

3.  Progression Dynamic

“The average player spends 6.5 hours a day on World of Warcraft”……I constatly ask what does this mean for work and the next generation of folk in the workplace?  Players in this new world will demand more interactive, 3D experiences at work.  They will not be willing to take jobs that are considered “boring”.   This gap between the gaming world and the current tools and practices in the workplace is going to be a big challenge to bridge.  But lots of opportunities present themselves as well.

I also really like the new way of ascribing grades so they are not pass or fail but encourage you to develop to the next stage.  I am sure that good schools understand this already anyway!  It takes a Princeton drop-out not to see this perhaps!

4. Communal Discovery – everyone has to work together to achieve something

The DARPA Balloon Challenge sounds fascinating as a really effective search mechanism – not sure I fully understand it, but what a great way to collect information quickly by rewarding those along the chain of collection.

The question I have is what are the other three dynamics?

Comments welcome!

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